Rakun
Gaming
The RAKUN project aims to create a seamless and borderless entertainment ecosystem. Starting with blockchain games and then by involving other 3rd parties, a singular token will be issued and circulated within RAKUN services.
18 Nov 2019 - 30 Nov 2019
RAKUN Platform aims to be a new ecosystem founded upon Games and Blockchaintechnology. Blockchain’s potential to change the world mimics the revolutionary impactof the Internet. However the extent of application for Blockchain technology hassurrounded the price fluctuations of Bitcoin and other Cryptocurrencies, unfortunatelyleaving the general consumer without a sense of the applications of Blockchaintechnology.
On the other hand, within the gaming world now exists non-convertible Digital Assetscalled Non Fungible Tokens (NFTs) which have quietly, but earnestly come to redefining how fundamental games anddigital economies can function.
The first popular NFT which took the world by storm was the Cat collectingphenomenon, CryptoKitties1, which traded a single Cat NFT for a record high of$170,000 USD. It is blockchain’s ability to secure ownership of digital assets of suchappraised high value that gives it uniqueness and the potential to largely change thebehavior of forthcoming games and players alike.
This uniqueness of a guaranteed sword, shields, characters and more as NFTs mimicsthe real world concept of collateral and transactions of goods with perceived value. Asthe time and money spent in games by players changes to be assessed in the form ofNFTs, a method of digitization of assets into the digital world becomes introduced.Ready Player One2, a movie released in 2018 contains a Virtual World called “OASIS”which came into being by 2045 where numerous games allowing people to gain digitalassets are wildly popular. The same concept of Oasis is being actualized by theadvancement of VR, AI and blockchain.
We are advancing the digital world by constructing a new type of communicationplatform where asset management, content, and users are well connected enablingvarious modes of self-expression possible via NFT content, transactions, and varyinggames.
Price | $0.05 |
Market Cap | $12,500,000 |
Fully Diluted Market Cap | $25,000,000 |
-
Q4 2017
The idea of Crypt-Oink incepted
-
Q2 2018
Crypt-Oink launched as the first game
-
Q3 2018
Crypt-Oink achieves No1 ranked in DappRadar
CryptoIdol launched as the second game
Crypton birthed exceed 30,000. racing function launched.
-
Q2 2019
Crypt-Oink app (iOS/Android) launched
Number of registered Crypt-Oink users exceeded 16000
Launch of purchasable Crypt-Oink items and assets with RAKUN Token
-
Q3 2019
Crypt-Oink RACING FRIENDS launched
Launch of Asset Management system.
-
Q4 2019
Crypt-Oink Racing function launched
-
Q1 2020
A new game will be added, the RAKUN Reward System and Asset Management System will be improved.


Gaming
Rakun
The RAKUN project aims to create a seamless and borderless entertainment ecosystem. Starting with blockchain games and then by involving other 3rd parties, a singular token will be issued and circulated within RAKUN services.
18 Nov 2019 - 30 Nov 2019
RAKUN Platform aims to be a new ecosystem founded upon Games and Blockchaintechnology. Blockchain’s potential to change the world mimics the revolutionary impactof the Internet. However the extent of application for Blockchain technology hassurrounded the price fluctuations of Bitcoin and other Cryptocurrencies, unfortunatelyleaving the general consumer without a sense of the applications of Blockchaintechnology.
On the other hand, within the gaming world now exists non-convertible Digital Assetscalled Non Fungible Tokens (NFTs) which have quietly, but earnestly come to redefining how fundamental games anddigital economies can function.
The first popular NFT which took the world by storm was the Cat collectingphenomenon, CryptoKitties1, which traded a single Cat NFT for a record high of$170,000 USD. It is blockchain’s ability to secure ownership of digital assets of suchappraised high value that gives it uniqueness and the potential to largely change thebehavior of forthcoming games and players alike.
This uniqueness of a guaranteed sword, shields, characters and more as NFTs mimicsthe real world concept of collateral and transactions of goods with perceived value. Asthe time and money spent in games by players changes to be assessed in the form ofNFTs, a method of digitization of assets into the digital world becomes introduced.Ready Player One2, a movie released in 2018 contains a Virtual World called “OASIS”which came into being by 2045 where numerous games allowing people to gain digitalassets are wildly popular. The same concept of Oasis is being actualized by theadvancement of VR, AI and blockchain.
We are advancing the digital world by constructing a new type of communicationplatform where asset management, content, and users are well connected enablingvarious modes of self-expression possible via NFT content, transactions, and varyinggames.
Price | $0.05 |
Market Cap | $12,500,000 |
Fully Diluted Market Cap | $25,000,000 |
-
Q4 2017
The idea of Crypt-Oink incepted
-
Q2 2018
Crypt-Oink launched as the first game
-
Q3 2018
Crypt-Oink achieves No1 ranked in DappRadar
CryptoIdol launched as the second game
Crypton birthed exceed 30,000. racing function launched.
-
Q2 2019
Crypt-Oink app (iOS/Android) launched
Number of registered Crypt-Oink users exceeded 16000
Launch of purchasable Crypt-Oink items and assets with RAKUN Token
-
Q3 2019
Crypt-Oink RACING FRIENDS launched
Launch of Asset Management system.
-
Q4 2019
Crypt-Oink Racing function launched
-
Q1 2020
A new game will be added, the RAKUN Reward System and Asset Management System will be improved.